I still do hope that Eaty and other staffs would be able to figure out an alternative solution for this. I understand that it is not possible to do so atm. In an ideal world, evidence should be provided while ensuring that showing them won't enable potential breaching of the system. Nevertheless, I'm most concerned about the fact that the GMs are currently still unable to show the evidences to the banned user. I won't pretend to fully understand how it works, only the Dev would know.įirst of all, I will start off by saying that the recent ban wave of many macro users is a very welcome movement. Our system is detection known stuff to use in this game. e.g Valorants anti-cheat detected and blocked known CPU/GPU softwares from working. Oh, our system aren't detecting random things. I came to that realization after I left staff for 3 months. It goes against everything Eaty is trying with this game. It would be not logical to think that Eaty wants people to be banned for no reason or faulty bans. Eaty is very confident in his anti-cheat and we have to trust that. However overtime bans slowed down, people were still getting banned for it, the bans were made more severe over time to a permanent ban for users' who cheat. I was only a Moderator at the time, not a Game Master who deals with this kind of stuff but I had my doubts and I made my doubts be heard loudly. I was by far the loudest voice against it because the story was always the same "I didn't do anything", "I didn't cheat" & so on. What exactly gets detected, how detection works is only need-to-know basis within staff as well.Īt first nobody was getting banned and then people got banned in waves, this of course raised questions about how detection works even within staff. This system was removed a very long time ago and replaced with something way more secure made by Eaty. There were a few auto bans like "Auto Ban: S2" was one of the more faulty ones while "Auto Ban: Third Party Software" was 100% accurate. The system flagged you for simply lagging out, creating bans that weren't accurate. Here is my take on this, PRO had an automated system during the time Shane was still a Dev. If you don't see this thread anymore, it means a staff-member removed it. Otherwise PRO might lose a lot of players. My suggestion is: get a new anti-hack system and let the appeals be there to let the banned people proof their innocent (also recheck all the current banned people). The banned people try to proof themselves that they're innocent, but sadly nobody believes them. There is an option to create an appeal on the forums, but when the banned people try to explain that they aren't banned the staff won't listen and trust the system more than the banned people. All of this because of a anti-hack system which isn't working properly. Friends of mine got banned while they had +/- 1000 hours playing time and spent almost $100. Why would someone who played hundreds or even thousands of hours a game risk his progress only to use a weird software to hack? Of course there are a few people that probably did use a hacking software, but most of them didn't. Sadly, this bot/system doesn't work properly, because people that get banned are often innocent and get banned for nothing. All of these charges were made by a anti-hack bot. Last few months a lot of people get banned for using an unauthorized software, having too many alt accounts etc. Please note: I'm not banned and never used any sort of hacks, so this thread is not about me. Hey, first of all, thanks for clicking on this thread.
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